Categories
BLOG

rust hemp farm

Farming 2.0 thoughts from a 3k hour farmer # 11720

Info about me: +3k hours, spent a lot of time learning farming 1.0, I usually build a dedicated hemp base every wipe on vanilla.

I cannot claim to know all of farming 2.0 mechanics yet.

However, from a first glance farming 2.0 appears to be a huge nerf to growing hemp and food.

Potatoes are nice. It is nice to see a calorie focused new plant food source.

However the genes on food making stacking food difficult. One solution is to force stack by despawning. If this is seen as a bug, another mechanic should be introduced. Maybe if you cook a potato for instance you make a “baked potato” that does not produce seeds when eaten and can stack with other baked potatoes that came from potatoes with different genes. Same could be applied to corn and pumpkins.

In regards to cloth production via hemp growing. The new mechanics are rough. Sprinklers having durability creates a constant hqm cost to growing cloth using an indoor hydroponics based approach. I would be okay with this, however, the overall grow time seems to be increased. Even with light, fertilizer, and ample water the grow cycle takes much longer and produces what seems to be much less yield. You can still water by hand, which is nice, but the yield appears to stop growing when water runs dry. Plants even appear to die if not watered while you are offline. This makes sprinklers much more necessary, which are very expensive and fragile at the moment.

I still have much to learn about the new gene system. It is very cool, but overall my impression is that for a game where I can use genes I crossbread for at most 1 month, it seems overly complex and time consuming.

Overall my impression is that a lot more time and resources is needed to grow cloth and food than in farming 1.0. I was excited thinking that farming 2.0 would be a buff to dedicated farmers. As in currently stands IMHO it seems like a very big nerf.

Info about me: +3k hours, spent a lot of time learning farming 1.0, I usually build a dedicated hemp base every wipe on vanilla. I cannot claim to know all of farming 2.0 mechanics yet. However, from a first glance farming 2.0 appears to be a huge nerf to growing hemp and food. Potatoes are nice. It is nice to see a calorie focused new plant food source. However the genes on food making stacking food difficult. One solution is to force stack by despawning. If this is seen as a bug, another mechanic should be introduced. Maybe if you cook a potato for instance you make a “baked potato” that does not produce seeds when eaten and can stack with other baked potatoes that came from potatoes with different genes. Same could be applied to corn and pumpkins. In regards to cloth production via hemp growing. The new mechanics are rough. Sprinklers having durability creates a constant hqm cost to growing cloth using an indoor hydroponics based approach. I would be okay with this, however, the overall grow time seems to be increased. Even with light, fertilizer, and ample water the grow cycle takes much longer and produces what seems to be much less yield. You can still water by hand, which is nice, but the yield appears to stop growing when water runs dry. Plants even appear to die if not watered while you are offline. This makes sprinklers much more necessary, which are very expensive and fragile at the moment. I still have much to learn about the new gene system. It is very cool, but overall my impression is that for a game where I can use genes I crossbread for at most 1 month, it seems overly complex and time consuming. Overall my impression is that a lot more time and resources is needed to grow cloth and food than in farming 1.0. I was excited thinking that farming 2.0 would be a buff to dedicated farmers. As in currently stands IMHO it seems like a very big nerf. · Collect and organize feedback with Nolt

Rustafied

On The Pulse of Rust

Water purification, hemp farms, and antihack

3:50pm EST – Update is live!

3:00pm EST – Our update stream is live! twitch.tv/rustafied

1:10pm EST – With the update only several hours away, the team is still working on various fixes and cleanup. Most notably, the hide halterneck and skirt have been added (see below).

12:30am EST – Our favorite time of the week is here: update day! A good one in store – hemp farming, water purification, anticheat improvements, and some welcomed bug fixes.

Our update stream goes live at 3pm. Follow @Rustafied for news throughout the day. Let’s get into it.

Water purification

Salt water is now good for something – Helk has added a water purifier. Placed on top of a campfire, this contraption turns salty liquids into potable water. It costs 80 frags and 15 cloth, is a default blueprint, and holds about 2k ml of water.

Hemp farming

A new way to gain cloth is upon us – hemp can now be farmed! It works just like corn and pumpkins: equip a seed and toss it down, wait a while, then harvest. You obtain hemp seeds from the various hemp plants which spawn on the map. Each plant now gives 10 cloth (instead of 20) and 1 hemp seed.

Farming changes

Hemp isn’t the only thing new with the botanicals of Rust – several changes to plant life have been made this week. Mainly, corn and pumpkins now always spawn next to rivers. There have also been various fixes to the lifecycles and spawning of plants on the map. Long and short: there should be more plants to pick.

Antihack improvements

It’s no secret, hacking is one of the biggest issues this game faces. Nothing is more frustrating than losing hours of hard work to a cheater. This last week has been especially trying, with a new exploit which allowed hackers to loot straight through walls (among other things). Thankfully, this was patched earlier in the week and appears to be a thing of the past.

The team didn’t stop there, they have implemented several more countermeasures to the ingame antihack system, most notably the instahit fix. They’ve also added tracking for kicks and bans along with several other tweaks to the system. Hopefully this will provide some reprieve from the terrible influx in hackers we’ve seen lately.

Decay reboot

One of the biggest issues impacting server longevity has been a bug where the decay timer for every building block resets each time the server restarts. Thankfully, Andre has fixed this along with several other issues with the decay system this week.

Hide halterneck and skirt added

Some more clothing options for women have arrived: The hide halterneck and skirt. Both default blueprints and 30 cloth – these two pieces won’t make you the belle of the ball, but they will cover your ladybits.

Rustafied On The Pulse of Rust Water purification, hemp farms, and antihack 3:50pm EST – Update is live! 3:00pm EST – Our update stream is live! twitch.tv/rustafied 1:10pm EST –